Render Settings Window#

The Render Settings Window allows you to configure all rendering parameters, including video output, camera setup, lighting, STL export, and reflection settings.

You can access it in two contexts:

Window

Description

Preview

Project Creator

Accessed during new project creation. Set up all render options before project initialization.

Render Settings in Project Creator

Project Editor

Accessed via Render โ†’ Configure Render from top menubar. Modify settings for an existing project without restarting.

Render Settings in Project Editor

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Video Settings#

  • Frame Format: Choose the image format for each rendered frame (e.g., PNG, JPEG).

  • Resolution: Specify the output dimensions of each frame in width ร— height (pixels).

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Camera Settings#

  • Location: Set the cameraโ€™s position in the global coordinate space (X, Y, Z).

  • Focal Point: Specify the point in 3D space that the camera looks at. This defines the direction of view and is typically set relative to the object of interest (X, Y, Z).

  • Up Vector: Defines the cameraโ€™s upward direction, used to control the roll and orientation of the view. Commonly set as (0, 1, 0) for a vertical Y-axis alignment.

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Light Settings#

  • Position: Specify the position of the scene light source in X, Y, and Z.

  • Power: Control the intensity (brightness) of the light illuminating the scene.

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Other Options#

  • STL Export: Enable Save STL per Frame to export geometry at each frameโ€”useful for CFD workflows and mesh-based post-processing.

  • Reflection Plane: Mirror the rendered geometry across a selected plane (XY, YZ, or XZ). This is particularly useful for simulating symmetrical wing pairs without duplicating sprite definitions.

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